FANDOM


Complete List of all Proficiencies Edit

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Weapon Damage

Life-Steal +

15/30/45 Weapon Damage

12/24/36% of all weapon damage dealt by the commander to non-structure targets restores it's health.

Healing is less effective on units by 50% and area of effect abilities also heal for 50% less. (These healing reduction effects are cumulative.)

Increase max Weapon Damage by 4


Carry Damage

15/30/45 Weapon Damage

+16/32/48% Armor Penetration

Increase max Weapon Damage by 4


Brawler Damage

+10/20/30 Weapon Damage

+5/10/15% Cooldown Reduction

+150/300/450 Maximum Health

Increase max Weapon Damage by 4


Slowing Attack

+10/20/30 Weapon Damage

Default attacks reduce attacked target's movement speed by 20/30/40% for 2 seconds

(10/15/20% for ranged default attacks.)

Increase max Weapon Damage by 4


Weapon Strike

+5/15/25 Weapon Damage

Ability casts increase damage of the commander's next default attack by 30/45/60% of their Weapon Damage.

Increase max Weapon Damage by 4


Multistrike

+10/20/30 Weapon Damage

+150/300/450 Maximum Health

Default attacks deal 20/35/50% of the commanders weapon damage around the target as weapon damage.

Increase max Weapon Damage by 4

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Attack Speed


Carry Burst

+15/30/45% Critical Chance

+10/20/30% Critical Damage

Increase max Attack Speed by 2

Increase max Weapon Damage by 2


Carry Bonus

+8/16/24% Attack Speed

Default attacks deal 1.5/2.5/3.5% of the target's maximum health as bonus power damage (Max. 100/150/200)

reduces healing effectiveness on affected targets by 0/25/50% for 1.5 seconds.

Increase max Attack Speed by 2 Increase max Weapon Damage by 2


Armor Shattering

+5/10/15% Critical Chance

+150/300/450 Maximum Health

Default attacks reduce attacked target's armor by 2/4/6

Stacks up to 3 times.

Increase max Attack Speed by 2

Increase max Weapon Damage by 2


Life-on-Hit

+8/16/24% Attack Speed

+2/4/6 Armor

Default attacks to non-structure targets restores 10/25/40 health.

Increase max Attack Speed by 2 Increase max Weapon Damage by 2


Void Damage

+4/8/12% Attack Speed

+5/10/15% Cooldown Reduction

Default attacks deal 30/60/90 bonus void damage.

Increase max Attack Speed by 2

Increase max Weapon Damage by 2


Multishot

+8/16/24% Attack Speed

+5/10/15 Critical Chance

Default attacks deal 25/30/35% damage to 1/2/3 additional targets near the target.

Increase max Attack Speed by 2

Increase max Weapon Damage by 2


Sharpshooter

+6/12/18% Attack Speed

+3/6/9 Armor Penetration

+2/4/6% Movement Speed

Increase max Attack Speed by 2

Increase max Weapon Damage by 2

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Health

Tank

+350/700/1050 Maximum Health

+15/30/45% Recovery

Increase max Health by 4


Reflection

+100/200/300 Maximum Health

Reduce weapon damage taken by commanders by 12/24/36%

Reflects 20/25/30% of damage taken by commanders default attacks to the attacker as weapon damage.

Increase max Health by 4


Power Defense

Reduces power damage taken from commanders by 12/24/36%

Creates a shield on the commander when attacked by enemy commanders with power damage that absorbs a total of 150/300/450 power damage for up to 5 seconds. (30 second cooldown.)

Increase max Health by 4


Regeneration

+200/400/600 Maximum Health

+0.15/0.30/0.40% Health/sec

Increase max Health by 4


Mobility

+200/400/600 Maximum Health

+5/10/15% Cooldown Reduction

+3/6/9% Movement Speed

Increase max Health by 4 ____________________________________________________________________________________________

Armor

Burning Armor

+4/8/12 Armor

+2/4/6% Movement Speed

Deals 12/24/36 void damage to nearby enemies each second.

Increase max Armor by 4


Second Chance

+6/8/10 Armor Reduces resurrection time by 10%

From rank 2 it prevents the death of your commander 500/700 health 3 seconds later. The commander is invulnerable during this time and all it's debuffs are removed. (8/5 minutes cooldown.)

Increase max Armor by 4


Defensive Support

+2/4/6 Armor

+48/96/144 Health/min

+24/48/72 energy/min

Increase armor of nearby commanders by 4/8/12

Increase max Armor by 4


Offensive Support

+4/8/12 Armor

Reduces attack speed of nearby enemy commanders by 7/14/21%

Reduces critical chance of nearby enemy commanders by 5/10/15%

Increase max Armor by 4


Armor Melter Aura

+4/8/12 Armor

Reduces armor of nearby enemies by 4/8/12

Reduces healing effectiveness on affected targets by 15%/30%/45%

Increase max Armor by 4


Harden Structure

+2/4/6 Armor +0.1/0.2/0.3% Health/sec

+10/20/30% Recovery

+3/6/9% Movement Speed

Increase max Armor by 4

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Power

Caster Burst

+30/60/90 Power

Ability casts increase power by 3/6/9.

Stacks up to 20 times. (5 second cooldown and half of the stacks are lost upon death.)

Increase max Power by 4


Caster Damage

+30/60/90 Power

+16/32/48% Armor Penetration

Increase max Power by 4


Caster Bonus

+30/60/90 Power

Abilities dealing power damage apply damage over time to their targets that deals 3/6/9% of their maximum health as power damage over 3 seconds. New ability hits reset the duration of this effect.

Reduces healing effectiveness on affected targets by 0/25/50%

Increase max Power by 4


Life-Drain

+30/60/90 Power

12/24/36% of all power damage dealt by the commander to non-structure targets restores it's health. Healing is less effective on units by 50% and area of effect abilities also heal for 50% less. (These healing reduction effects are cumulative.)

Increase max Power by 4


Caster Sustain +15/30/45 Power +1/2/3 Energy Feedback Increase energy regeneration by 1/2/3% for every percentage of energy missing. Increase max Power by 4


Caster Slow

+10/20/30 Power

+150/300/450 Maximum Health

Abilities dealing power damage reduce movement speed of affected targets by 20/30/40% for 1.5 seconds. (10/15/20% for area of effect abilities.)

Increase max Power by 4


Power Strike

+15/30/45 Power

Ability casts stack Power Strike effect on the commander 1/2/3 times.

The commander's default attacks consume 1 stack of Power Strike and deal 20/30/40% of the commander's power as bonus weapon damage.

Increase max Power by 4

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Cooldown


Caster Dot

+5/10/15% Cooldown Reduction

+10/20/30 Power Damaging abilities apply damage over time to their targets that deals 45/90/135 void damage over 3 seconds.

Increase max Cooldown Reduction by 2

Increase max Power by 2


Caster Support

+5/10/15% Cooldown Reduction

+15/30/45 Power

+3/6/9% Movement Speed

Restores 30/60/90 energy to nearby commanders over a minute.

Increase max Cooldown Reduction by 2

Increase max Power by 2


Power Penetration

+5/10/15% Cooldown Reduction

+10/20/30 Power

+4/8/12 Armor Penetration

Increase max Cooldown Reduction by 2

Increase max Power by 2

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Tactical

Map Control

From rank 2 it gives +6% movement speed and +12% at rank 3 +200/400/600 Maximum Health

Active ability - Sensor Drone: A stealthy sensor drone to target location that is invisible to the enemy. The drone last for 180 seconds and provides vision to a medium size area. Increase max Attributes by 1


Chaser

Default attacks increase movement speed by 5/10/15% for 5 seconds.

+15/30/45% Recovery

+150/300/450 Maximum Health

Increase max Attributes by 1


Wave Clearer

+150/600/450 Maximum Health

Default attacks deal 200/400/600 void damage to up to 5 targets. Commanders are not affected. (10 second cooldown.)

Increase max Attributes by 1


Ability Block

Regenerates a total of 64/94/128 health over 8 seconds when hit by a commander or tactical ability.

From Rank 2 it creates a shield on the commander that blocks the first commander or tactical ability. (35/25 second cooldown, cooldown restarts when taking damage.)

+8/12/16 Weapon Damage

+16/24/32 Power

Increase max Attributes by 1


Wave Clearer

Provides 75/150/225 absorption shield to your units when spawing.

Increases movement speed of nearby friendly units by 5/10/15%

Reduces damage taken from Units and Towers by 5/10/20%

+200/400/600 Maximum Health

Increase max Attributes by 1