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Armour reduces the damage a commander or other unit takes.

The formula used is:

damage_reduction = 1 - 40 / (40 + armour)

For example when a commander has 40 armour, damage reduction will be 0.5 (=50%). So he will be able to take twice the damage before dying. This is the same amount as a commander with 0 armour, but double health. So we can say 40 armour is like 200% effective health.

A few examples:

Armour Damage Reduction Effective Health
0 00.00% 100%
6 13.04% 115%
20 33.33% 150%
40 50.00% 200%
80 66.67% 300%

Armour can be countered by:

  • flat armour penetration
  • percentage armour penetration
  • VOID damage (ignores armour) [*confirmation needed]